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An Engineer's Haven
Project type
3D Environment
Date
2022
Location
Bournemouth
Role
3D Sculptor, 3D Designer, Concept Artist
Job Type
University
Software
Maya, Adobe Substance 3D Painter, ZBrush, Unreal Engine 5
As part of her 3D Computer Animation degree, Chloe (Director) explored a range of software to create complex digital visuals within 3D spaces. One of her standout projects involved designing a full 3D environment using Unreal Engine 5 - a game engine widely used in media for its real-time rendering capabilities.
In this project, Chloe conceptualised, sculpted, and built a world that tells the story of an engineer living in a fantasy setting, choosing to isolate himself in order to merge technology with nature. Through her thoughtful use of colour and material - juxtaposing industrial textures like concrete with natural elements like soil and greenery - Chloe visualised the balance between man-made and organic worlds.
The environment was not only technically detailed but also rich in narrative, showcasing Chloe’s ability to blend storytelling with design in a visually immersive space.








